Diberdayakan oleh Blogger.

'bout Me...

Foto saya
Pontianak, Kalimantan Barat, Indonesia
I like Violet so much ;)...
RSS


Dale’s Cone Experience

Dale’s Cone of Experience is a model that incorporates several theories related to instructional design and learning processes. During the 1960s, Edgar Dale theorized that learners retain more information by what they “do” as opposed to what is “heard”, “read” or “observed”. His research led to the development of the Cone of Experience. Today, this “learning by doing” has become known as “experiential learning” or “action learning”.





Dale’s Cone of Experience has already helped to remind us of some important ideas about communication, learning, and concept development. Actually, Dale’s cone experience was merely designed as visual aid to help explain the interrelationships of the various types of audio-visual materials, as well as their individual ‘positions’ in the learning process. He said “The cone device is a visual metaphor of learning experiences, in which the various types of audio-visual materials are arranged in the order of increasing abstractness as one proceeds from direct experiences”.

The cone is based on the relationships of various educational experiences to reality (real life) the bottom level of the cone, “direct purposeful experiences,” represents reality or the closest things to real, everyday life. The opportunity for a learner to use a variety or several senses (sight, smell, hearing, touching, movement) is considered in the cone. Direct experience allows us to use all senses. The more sensory channels possible in interacting with a resource, a better chance that many students can learn from it.

But, perhaps, sometimes there are possible misconceptions about Cone.
1.      Can we overemphasize the amount of direct experience that is required to learn a new concept?
Yes, this is a danger.  Perhaps the new abstraction can be mastered with less firsthand experience than we might think necessary.  Indeed, too much reliance on concrete experience may actually obstruct the process of meaningful generalization.  Certainly a mathematician could not develop a system of higher mathematics by counting on his fingers.

2.      Does the Cone of Experience overemphasize instructional devices (the media of communication) at the expense of subject matter (the message to be communicated)?
Actually, use of the Cone may lead to an enhancement of our subject matter presentations.  Indeed, the Cone may help us to choose the instructional materials that are most appropriate for the particular topic we wish to teach. The Cone can help us to understand these relationships between media and the messages they convey. It suggests, in fact, that various instructional materials differ in the degree of sensory experience they are able to provide. Our selection of instructional materials, therefore, will depend on the amount of sensory experience we wish to provide for a particular topic of our lesson. And the Cone can help us "place" a teaching method; it can help us select the way of communicating most suited to the experience we wish to convey.

 The Learning Pyramid
90%-75%-50%-30%-20%-10%
Quite where these numbers come from is a mystery to many, and indeed it is difficult to understand what 90% retention actually means… 90% of what for how long? As a model it looks and on first thought appears to be credible, however as many of us will know some people have almost 100% retention for a considerable period of time if they read something, others teach others from a structure or procedure which they themselves do not understand!






In conclusion, our understanding of the Cone of Experience, moreover, will remind us of a fundamental principle for our teaching:  We do not use any one medium of communication in isolation.  Rather, we use many instructional materials to help the student conceptualize his experience so that he can deal with it effectively.  The Cone suggests that concept development can proceed from experiences with any specific instructional material.  It often follows, then, that the more numerous and varied the media we employ, the richer and more secure will be the concepts we develop.  Well-chosen instructional materials of various kinds can provide a variety of experiences that enhance the learning of a given subject for any student at any given point in his continuing development.
We conclude, then, Dale’s Cone of Experience is visual model, a pictorial device that may help us to think critically about the ways in which concepts are developed.  Indeed, we may now be able to apply our ideas about the relationships of interesting, meaningful experiences and abstract, highly symbolic representations.

________________________________FINISH_____________________________________________

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

1 komentar:

Zamzblog mengatakan...

This is good, but you need to present your own comment on it (with some examples of application). What about the other issues (cooperative and colaborativbe learning, behaviorism, cognitivism, constarctivism? You are supposed to discuss them all here in your own blog.

Posting Komentar